![]() ![]() Half-Life and the birth of interactive first-person cinema was still half a decade away, while cutscenes were in their infancy with Wing Commander. ![]() Unlike its contemporaries, id Software eschewed storytelling, which would have exposed the tight limitations of its 3D worlds. That’s partly down to what Doom didn’t do. This geriatric shooter still stands up among the many games it has spawned and influenced, as engrossing on the Nintendo Switch as it was on DOS.ĭoom's beloved shotgun can decimate an Imp. Successive generations have sat down with Doom and not only understood why it was fun in 1993 – they’ve felt it. Though it is the musket rifle to Modern Warfare’s thermal-scoped submachine gun, it needs no historical contextualisation or explanation. id Software’s seminal FPS, which today turns 30 years old, is uniquely exempted from the accelerated degeneration that afflicts all other games. Unless, of course, you’re talking about Doom. Enjoying the relics that pre-date your own interactive awakening takes an act of forgiveness - a deliberate forgetting of all the iteration that’s taken place in a medium driven by breakneck technological advancement. Anything before that? Those are games that require an active, cognitive effort to appreciate. Take your own birthdate, add a decade, and you’ll most likely find the release year of the games you first loved - the ones which set your expectations for fidelity, framerate, and back-of-the-box features. ![]()
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